incendiary mod (backup included) by GeorgeZhang

*features:
uses teargas model
pull pin
ricochet(does not explode upon impact)
fuse(4sec)
bigger explosion(x2 bigger)(optional)

*bad:
can't cook it like a grenade
explosion sound/flame scale/weapon icon/weapon name are not changed

*installation

*****ALWAYS BACKUP BEFORE MODDING***** 

Replace with openIV: GTA V\update\update.rpf\common\data\ai
(optional:explosionFx to GTA V\update\update.rpf\common\data\effects)
Alternative method: copy and overwrite molotov data with these:

<Item type="CAmmoThrownInfo">
          <Name>AMMO_MOLOTOV</Name>
          <Model>w_ex_grenadesmoke</Model>
          <Audio />
          <Slot />
          <AmmoMax value="25" />
          <AmmoMax50 value="25" />
          <AmmoMax100 value="25" />
          <AmmoMaxMP value="25" />
          <AmmoMax50MP value="25" />
          <AmmoMax100MP value="25" />
          <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
          <Damage value="0.000000" />
          <LifeTime value="3.000000" />
          <FromVehicleLifeTime value="4.000000" />
          <LifeTimeAfterImpact value="3.000000" />
          <LifeTimeAfterExplosion value="25.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="25.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="2.000000" />
          <Damping value="0.050000" />
          <GravityFactor value="1.000000" />
          <RicochetTolerance value="1.000000" />
          <PedRicochetTolerance value="1.000000" />
          <VehicleRicochetTolerance value="1.000000" />
          <Explosion>
            <Default>MOLOTOV</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
	  <TrailFx>proj_grenade_smoke</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx>proj_grenade_smoke</PrimedFx>
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone>gun_vfx_projtrail</LightBone>
          <LightColour x="1.000000" y="0.415000" z="0.023000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="12.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="1.000000" />
          <CoronaZBias value="0.050000" />
          <ProjectileFlags>ProcessImpacts</ProjectileFlags>
          <ThrownForce value="0.000000" />
          <ThrownForceFromVehicle value="5.000000" />
        </Item>